Introduction Introduction
About the Course
The course will explore several contemporary cameraless techniques and practices for digital image-making. Each week a new tool, software or topic is introduced, inviting students to reflect upon current transformations of the idea of camera and the role of photographic apapratuses in digital and networked forms. The course is structured through weekly short assigments where students have to experiment with tools and practices explored in class.
Calendar
| Date | Topic |
|---|---|
| 7.4.2026 | Introduction |
| 14.4.2026 | Street (View) Photography |
| 21.4.2026 | Copy of a Copy of a Copy |
| 28.4.2026 | Virtual World Photoreportages |
| 5.5.2026 | Digital Architecture Photography & Virtual Landscapes |
| 12.5.2026 | Photo Modes and Game Cameras. |
| 2.6.2026 | Avatar Portrait Photography |
| 9.6.2026 | Photorealistic CGI and Game Engine Photography |
| 16.6.2026 | Machine Vision Photography |
| 23.6.2026 | Machine Learning Photography |
| 30.6.2026 | LoRA and Generative AI |
Tools and Resources
- Google Street View
- GTA V
Syllabus
- The Photographer’s Guide to Los Santos
- How to Win at Photography
- Shobeiri, A. & Westgeest H., Virtual Photography – Artificial Intelligence, In-game, and Extended Reality. Bielefeld: Transcript. https://www.transcript-publishing.com/media/pdf/89/ac/3f/oa9783839472033G4JN9uoyekMR0.pdf
- Gerling, W., 2018. Photography in the digital. photographies, 11(2-3), pp. 149–167. https://doi.org/10.1080/17540763.2018.1445013.
- Gerling, W., Möring, S., and De Mutiis, M., 2023. eds. Screen Images: In-Game Photography, Screenshot, Screencast. Berlin:Kadmos. https://doi.org/10.55309/c3ie61k5.