Virtual World Photoreportages Virtual World Photoreportages

Study Cases

Marco Cadioli, Arenae, 2005

Arenae

Marco Cadioli, from Arenae, 2005
"Arenae [...] is the title of Marco Cadioli's photographic reportages from the virtual battlefields scattered across the net. Cadioli investigates the notion of simulated combat in online multiplayer games such as Counter-Strike, Wolfenstein: Enemy Territory, and Quake III: Arena. As the title itself suggests, Cadioli sees today's ludic arenae as an extension of the traditional arena, where gladiators fought for their lives to entertain a blood-thirsty audience. Multiplayer first-person shooters allow thousands of players to engage in a violent game of cat-and-mouse. These virtual spaces have their own rules, conventions, and limitations: one must search and destroy, kill or be killed, fight or be finished, hide and seek. Cadioli joins the servers, but only to play a peculiar role. He shoots, but does not kill. His weapon is a (virtual) camera. Like a modern-day Robert Capa, the Milanese photographer gets knee-deep in the trenches to capture the intensity of the fights. Under the guidance of an expert player, Gnj, Cadioli takes pictures of the soldiers. [...] He is using a virtual zoom, specifically designed for the job. The resulting 35mm black and white digital photographs evoke the look-and-feel of the "real" war stock photos. The collusion between memory and media is striking. All images are staged and fabricated, Cadioli implicitly suggests, so there seems to be not a significant difference between the photographs of a "real" war and screenshots take during gameplay. Our notions of past, conflict, and violence are made up of images. Arenae exemplifies Cadioli's fascination for what he calls "Internet Landscapes", the vistas and panorama that modern day explorers encounter on the net. Cadioli's goal is to document the transient, preserving these ephemeral moments form disappearing into oblivion. But the enclosed areas in which the fight takes place are also spaces of experimentation, interstitial zones between different planes of reality. Shooting avatars online becomes a pretext to socialize and interact." – Matteo Bittanti, 2005 – quoted on [artist website](https://marcocadioli.com/arenae/)

More about Arenae: marcocadioli.com/arenae

Roc Herms, Postcards from Home, 2016

Postcards from Home

Roc Herms, from Postcards from Home, 2016
"With Second Life and virtual reality platforms like PlayStation Home, the world has split in two. In it we have total freedom to invent our own personality and choose any lifestyle we want; on screen we can continue our everyday tedium or we can embark on intrepid adventures. We can decide which virtual urban tribes we want to subscribe to, and, logically, in this world of possibilities, we can become photographers and choose between creating reports in the style of Cartier-Bresson or Robert Frank, or styling portraits like Richard Avedon or Diane Arbus. These dilemmas are some that Barcelonan Roc Herms faces with his project "Postcards from Home". In his virtual life, Herms is always there, camera at the ready, seeking out defining moments that celebrate diversity, in both thematic fixations and stylistic approaches." – Joan Fontcuberta, 2013 – quoted on [*artist website*](https://www.rocherms.com/projects/postcards-from-home/?lang=en)

Cao Fei, RMB City, 2007–2011

RMB City

Cao Fei, Video still from Live in RMB City, 2009
"Cao Fei's RMB City was a fictional Chinese city constructed in the online virtual world Second Life. RMB City opened to the public in 2009 and remained active until 2011, when Cao Fei ended the project. During its time in operation, the city attracted users from the art world as well as a broader virtual community within the Second Life platform, particularly for its events, which included artist projects, contests, and mayoral inaugurations. Over the course of the project, Cao Fei realized a number of installations and video works based on RMB City. She also catalogued RMB City and life within it via an extensive blog and several video works, which reflect the vast scale of the undertaking. Taking place at a time of rapid transformation of Chinese urban space, Cao Fei’s project of producing, maintaining, and inhabiting RMB City was a massive experiment in avant-garde urban planning, and in testing the relationship between the virtual and the real." – Michael Connor, Aria Dean, Dragan Espenschied (eds), The Art Happens Here: Net Art Anthology, Rhizome, New York 2019.

Tutorial

Virtual Cameras in VRChat

VRChat offers a full-featured camera simulation that mirrors many concepts from real-world photography. Here’s how to access and use it.

Opening the Camera

Open the Quick Menu and click on the Camera tab at the bottom. You can also open the Action Menu, select Tools, and then select Camera. Double-clicking the Camera button will quickly toggle the camera on and off.

Camera Modes

Anchor Modes

Where the camera is “attached” changes how it behaves:

Focus and Depth of Field

VRChat’s camera includes depth of field controls:

You can click on the camera’s preview screen to move the focus point to a specific area.

Zoom, Filters, and Resolution

Masks and Layers

The camera lets you choose which elements to include in your shot:

The Multi-Layer mode captures separate images for each layer, which you can later combine in image editing software — similar to how professional compositing works.

Advanced Camera Tools

The VRChat community has developed more advanced camera systems that can be embedded in avatars:

Where Are Photos Saved?

On Windows, VRChat saves photos to C:/Users/[YourName]/Pictures/VRChat, organized in folders by year and month. You can also open this folder directly from the Camera tab in the Quick Menu.

Other Accessible Virtual Worlds for Photography

Beyond VRChat, several other virtual platforms offer opportunities for photographic exploration:


Assignment

Choose a virtual world — VRChat, Second Life, Rec Room, Mozilla Hubs, or another platform — and produce a photoreportage that documents a community, event, or aspect of daily life within it.

Your reportage should go beyond simply capturing scenic environments. Approach the virtual world as a photojournalist would approach a physical location: observe how people behave, identify stories or social dynamics, and build a visual narrative around what you find.

Specifically, your project should include:

Think about the photographic decisions you’re making: framing, timing, point of view, proximity to subjects. Consider how the conventions of documentary photography translate — or fail to translate — into a virtual context. What can you show in a virtual world that you couldn’t in the physical one? What is lost?

Look at the study cases above for inspiration: Cadioli embedded himself in war games as a non-combatant; Herms roamed Playstation Home like a street photographer; Cao Fei built an entire city and documented the society that formed within it. Find your own approach.